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Jedash silently follows her, stepping into the office and remaining standing by the chair in front of Jade's desk.

{OOP moving to private thread. Will pick up here after}

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Jedash looks up as Jade approaches. There is no warmth in his expression, though no malice either. Just the cold stare behind ancient eyes that have seen much and more.
"Baroness."
He surveys the room with a slow turn of his head as the curious eyes of the surrounding populace pretend not to be actively staring. 
"It has come to my attention that we should have a word. It would seem that there are some unsavory inclinations that I would see quelled before the onset of any unintended and mutually inconvenient consequences. As such, I thought it prudent to appear in my official capacity and provide opportunity for clarity in lieu of less favorable complications."

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...rips across Volaire, the air crackling with energy as a rift opens in the street in front of the Weeping Rose. Dust and small pebbles scatter from the scene, chased away by the massive displacement of magical energy as the rift fully forms. Through it steps Jedash, donned in regal finery in black and white with gold trimming; the symbol of the Dragon Kingdom emblazoned proudly upon the favor displayed at his hip. 
 


He approaches a Draconian soldier who has the bars of a lieutenant on his lapel. The officer salutes smartly, coming to full attention. "Lord Advisor."
"Lieutenant Dovlekin, your unit is being pulled out of Volaire and reassigned. Return to the Manor at once and await further instructions."
"Sir!" He salutes again and then turns on his heel and heads off to relay the orders to those under his command. 
Jedash turns and walks with purpose to the Seshtau Embassy, walking through the doors and up to the reception desk where Maximilian is attending a stack of paperwork. The Half-Fiend looks up at Jedash's approach, his brow furrowing at the unusual visitor. 
"Jedash? What can I do for you?"
"Lord Advisor." He corrects shortly, "I will speak with the Baroness."
Maxamilian opens his mouth to say something then closes it quickly, something in Jedash's expression silencing his quip before it left his lips. With a nod, he rises from the desk and walks back to the office to fetch Baroness Jade. 

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Eric created a new topic ' Volaire Is Burning' in the forum. 4 months ago

The air pressure drops so violently it makes ears pop, instantly followed by the sickening stench of burning ozone and melted stone. Then, the sky over Volaire tears open.

It isn't a battle; it's an erasure.

A hundred-foot pillar of crackling lightning and searing, acidic green fire slams into the street. Zuigrii’s wards—already raised and humming—catch the brunt of the strike. The invisible barrier literally screams, bowing inward like thin glass under an ocean's weight. Sickly purples and necrotic greens bleed across the impact zones, throwing violent, bruised light across the living room. The heat radiating off the buckling magic is enough to blister skin. In the corner, the iron ward-jockey stands completely motionless, its cold metal claws gripping the ward key, utterly indifferent to the apocalypse as it waits for Zuigrii's next command.

Outside the shimmering dome, the slaughter is absolute, and the very geography of the city is changing by the second. Through the distorted, weeping magic of the ward, Volaire is being unwritten. Deafening blasts of elemental fury—gouts of unnatural ice and corrosive acid—shatter unwarded homes across the avenue, reducing centuries of history to splintered craters. In eerie, terrifying contrast, blinding pillars of pure, etheric white light touch down in complete silence, vaporizing entire intersections and leaving nothing behind but smooth, glowing glass. The air outside boils with ash and displaced magic.

Through this apocalyptic storm, the Leib-Olmaian death squads march in lockstep. Their heavy armor reflects the dying, neon light of the city, and the dark banners of the Shifting Scale hang heavy in the soot-choked wind. They don't shout orders. They don't roar battle cries. They just kill. A neighbor stumbles onto their porch from a half-collapsed building, coughing up ash and screaming for the gods, only to be silenced instantly by a volley of heavy crossbow bolts. The soldiers don't even blink, marching straight over the twitching body. Hide or die is the new status quo of Volaire.

Inside the warded living room, the air is thick with the smell of scorched fur and raw, primal terror. In the corner, Twitch—the youngest rat Beastkin—has his tiny hands clamped over his ears, his chest heaving in rapid, silent hyperventilation. Flip, the older otter child, is desperately trying to be brave, curling his own small body over his kin's to shield him from the flashes of neon death outside.

Reginald, the massive bear Elder, drops heavily to his knees, wrapping his shaking arms around both children. He buries their faces in his chest to block out the strobe-light horrors of the dying street.

"Hush now, my little fish. Hush, little mouse," Reginald whispers. His deep, rumbling voice cracks, brittle and wet. "It's just a summer squall. The thunder is loud, but the house is strong. We're safe. I promise you, we're safe."

But the tears spilling silently into his fur tell the truth. Reginald looks up, his hollow, defeated eyes meeting Fang's. The Pack Leader is pressed against the wall, his claws digging so deeply into his own palms that dark blood drips onto the floorboards. Every instinct in Fang’s body is screaming at him to tear the door open and rip out the throats of the invaders, but he is paralyzed by the agonizing realization that the moment he steps outside, his pack dies. Zuigrii, Nill, and Storm stand rooted in the center of the carnage, trapped in a glowing cage while their city is fed to the meat grinder.

The heavy, synchronized crunch of armored boots halts inches from the bleeding ward. The shadow of a Leib-Olmaian squad looms through the magical distortion. The screech of their metal gauntlets casually dragging against the exterior of the barrier sends a physical shiver down the spine."Keep moving," a dead-eyed voice barks just on the other side of the magic. "West, North, and East gates are locked down. Docks are secured. Nothing breathes, nothing leaves."

A second soldier chuckles, the sound muffled but horribly clear over the roar of a nearby acid strike. "Barely even a fight. Command says one of their baronies already surrendered. Just two more to go... those uppity false knights and the undead lovers. Then we burn the rest."

The boots march on, leaving behind only the sickening hum of the failing wards and the quiet, broken sobbing of the children. The city exits are choked, the enemy is at the door, and Volaire is burning. 
VolaireIsBurning.jpg
[Out-Of-Play Information: The Occupation of Volaire]
Status: Volaire is currently under Martial Law.

  • The Sky is Still Falling: The occupation by Leib-Olmaian forces is an ongoing, active event. Unpredictable Elemental and Etheric strikes are continuing to drop across the city.
  • Total Annihilation: Unwarded buildings are being actively leveled. If a character is unlucky enough to be caught in the compounding blasts of these strikes, they will be utterly obliterated. There won't be anything left to sweep up, let alone revive.
  • RP is Open (Locally): You are completely free—and encouraged!—to roleplay within the specific locations your characters are currently hunkered down in. Feel free to trauma-bond, plot, and panic within the safety of your current bubble.
  • 🛑 STOP BEFORE YOU WALK OUTSIDE 🛑: If your character intends to leave a warded area for any reason, you MUST contact a member of Plot before making the forum post. Do not hit submit on a post where you step past the wards without GM clearance first. The streets are a literal meat grinder right now, and Plot needs to adjudicate exactly what happens the second you drop your shields.


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Eric created a new topic ' Arrival of the Undertaker' in the forum. 5 months ago

Undertaker652.png
The heavy, rhythmic thud of granite against wood echoes off the cobblestones as a long-bed hauler of deep, black-stained oak turns the corner toward the Artisan’s Guild. The carriage is a masterpiece of grim utility; its massive wheels are reinforced with iron bands that show signs of recent, meticulous grease, yet the wood of the chassis is weathered and salt-streaked.Stacked with clinical precision in the back are three rows of caskets. The brass fittings on each box catch the weak, filtered sunlight, polished to a mirror sheen that stands in stark contrast to the dust-covered street. Hanging from the sides of the wagon, suspended by thick, frayed hempen ropes, are a dozen blank tombstones. They sway with every dip in the road, clinking together with a sharp, percussive clank—a sound like a macabre windchime. Two large horses are anchored to the front of the carriage, their ribs disturbingly visible beneath their coat of matted hair as their breath vapors in the cool air. Master Silas Vane pulls the reins with gloved hands, bringing the heavy hauler to a halt. He wears a silk waistcoat of an intricate, dark brocade, but the fabric bunches and folds where it should be flush; his frame is noticeably gaunt beneath the expensive tailoring. He climbs down from the driver’s seat with a stiff, measured gait, adjusting a pair of silver-rimmed spectacles.He pauses at the footboard, looking up at the boy sitting there. "Elian," he says, his voice a dry, disciplined rasp. "Watch the stones. Stay with the carriage. I am not spending the night searching the alleys for you again. Stay here."The boy, who looks to be in his mid-to-late teens, doesn't offer a verbal reply. He wears heavy, mud-caked leather boots and a cloak of fine wool that is beginning to fray at the hem. He sits with his shoulders hunched, staring blankly at the gutter, his face pale and hollowing at the cheeks. Between his fingers, a small, orb-like flicker of pure white light pulses—a casual, bored display of his Light magic that dims and flares in time with the clinking of the tombstones.Silas doesn't wait for a nod. He turns and marches toward the heavy doors of the Guild, his boots clicking a sharp tempo against the stone. Elian remains behind, sighing heavily as he turns his head slowly, his eyes flicking rapidly about his new surroundings. As soon as the Master Merchant disappears into the guild building, Elian hops down from the carriage and begins meandering casually toward the direction of the tavern. 

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+5 to shitposting is now a featured album. 10 months ago

+5 to shitposting

“+5 to Shitposting” is the legendary compilation of Volaire’s finest (and worst) memes, forged in the fires of bad dice rolls, questionable guild...

Eric shared 29 photos in the +5 to shitposting album 10 months ago

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Eric created a new topic ' A Royal Courier...' in the forum. 11 months ago

...dressed in red, gold, and black finery enters the tavern. Without a word, a separates a single parchment from a hefty stack and tacks it to the common board. 
The Missive

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Hear ye, loyal subjects of the Empire,By command of His Majesty, Sovereign of Ariad, let this truth be known in every hall, tavern, and marketplace of the realm:The oaths of our knights, captains, and sworn bannermen are not the property of a single house, but the lifeblood of the Empire. Their service shields our homes, guards our borders, and ensures that no foe may breach our walls.Therefore, His Majesty decrees:

  • That the loyalty of all sworn knights and bannermen shall be renewed and affirmed before their lieges, with record of such faith sent to the Crown.
  • That these oaths shall not be taken in secrecy, but in the open light, for loyalty is no shadow’s business.
  • That those who prove steadfast shall be commended and uplifted, for it is through their strength that peace endures.
But let all take heed:
  • Any knight, captain, or bannerman who refuses or neglects to affirm their oath before the eyes of their liege and the Crown shall be judged as faithless.
  • Such neglect shall be counted as betrayal of the Empire itself, and the cost shall be the loss of rank, station, and protection under law.
  • Let it be known that dishonor earns no shelter.
Thus does His Majesty bind honor with justice: loyalty shall be praised, neglect shall be punished, and the Empire shall remain unbroken.So spoken and sealed by the Throne, this day.

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